Shortcuts

Source code for mmdet3d.structures.bbox_3d.lidar_box3d

# Copyright (c) OpenMMLab. All rights reserved.
from typing import Optional, Tuple, Union

import numpy as np
import torch
from torch import Tensor

from mmdet3d.structures.points import BasePoints
from .base_box3d import BaseInstance3DBoxes
from .utils import rotation_3d_in_axis


[docs]class LiDARInstance3DBoxes(BaseInstance3DBoxes): """3D boxes of instances in LIDAR coordinates. Coordinates in LiDAR: .. code-block:: none up z x front (yaw=0) ^ ^ | / | / (yaw=0.5*pi) left y <------ 0 The relative coordinate of bottom center in a LiDAR box is (0.5, 0.5, 0), and the yaw is around the z axis, thus the rotation axis=2. The yaw is 0 at the positive direction of x axis, and increases from the positive direction of x to the positive direction of y. Attributes: tensor (Tensor): Float matrix with shape (N, box_dim). box_dim (int): Integer indicating the dimension of a box. Each row is (x, y, z, x_size, y_size, z_size, yaw, ...). with_yaw (bool): If True, the value of yaw will be set to 0 as minmax boxes. """ YAW_AXIS = 2 @property def corners(self) -> Tensor: """Convert boxes to corners in clockwise order, in the form of (x0y0z0, x0y0z1, x0y1z1, x0y1z0, x1y0z0, x1y0z1, x1y1z1, x1y1z0). .. code-block:: none up z front x ^ / | / | (x1, y0, z1) + ----------- + (x1, y1, z1) /| / | / | / | (x0, y0, z1) + ----------- + + (x1, y1, z0) | / . | / | / origin | / left y <------- + ----------- + (x0, y1, z0) (x0, y0, z0) Returns: Tensor: A tensor with 8 corners of each box in shape (N, 8, 3). """ if self.tensor.numel() == 0: return torch.empty([0, 8, 3], device=self.tensor.device) dims = self.dims corners_norm = torch.from_numpy( np.stack(np.unravel_index(np.arange(8), [2] * 3), axis=1)).to( device=dims.device, dtype=dims.dtype) corners_norm = corners_norm[[0, 1, 3, 2, 4, 5, 7, 6]] # use relative origin (0.5, 0.5, 0) corners_norm = corners_norm - dims.new_tensor([0.5, 0.5, 0]) corners = dims.view([-1, 1, 3]) * corners_norm.reshape([1, 8, 3]) # rotate around z axis corners = rotation_3d_in_axis( corners, self.tensor[:, 6], axis=self.YAW_AXIS) corners += self.tensor[:, :3].view(-1, 1, 3) return corners
[docs] def rotate( self, angle: Union[Tensor, np.ndarray, float], points: Optional[Union[Tensor, np.ndarray, BasePoints]] = None ) -> Union[Tuple[Tensor, Tensor], Tuple[np.ndarray, np.ndarray], Tuple[ BasePoints, Tensor], None]: """Rotate boxes with points (optional) with the given angle or rotation matrix. Args: angle (Tensor or np.ndarray or float): Rotation angle or rotation matrix. points (Tensor or np.ndarray or :obj:`BasePoints`, optional): Points to rotate. Defaults to None. Returns: tuple or None: When ``points`` is None, the function returns None, otherwise it returns the rotated points and the rotation matrix ``rot_mat_T``. """ if not isinstance(angle, Tensor): angle = self.tensor.new_tensor(angle) assert angle.shape == torch.Size([3, 3]) or angle.numel() == 1, \ f'invalid rotation angle shape {angle.shape}' if angle.numel() == 1: self.tensor[:, 0:3], rot_mat_T = rotation_3d_in_axis( self.tensor[:, 0:3], angle, axis=self.YAW_AXIS, return_mat=True) else: rot_mat_T = angle rot_sin = rot_mat_T[0, 1] rot_cos = rot_mat_T[0, 0] angle = np.arctan2(rot_sin, rot_cos) self.tensor[:, 0:3] = self.tensor[:, 0:3] @ rot_mat_T self.tensor[:, 6] += angle if self.tensor.shape[1] == 9: # rotate velo vector self.tensor[:, 7:9] = self.tensor[:, 7:9] @ rot_mat_T[:2, :2] if points is not None: if isinstance(points, Tensor): points[:, :3] = points[:, :3] @ rot_mat_T elif isinstance(points, np.ndarray): rot_mat_T = rot_mat_T.cpu().numpy() points[:, :3] = np.dot(points[:, :3], rot_mat_T) elif isinstance(points, BasePoints): points.rotate(rot_mat_T) else: raise ValueError return points, rot_mat_T
[docs] def flip( self, bev_direction: str = 'horizontal', points: Optional[Union[Tensor, np.ndarray, BasePoints]] = None ) -> Union[Tensor, np.ndarray, BasePoints, None]: """Flip the boxes in BEV along given BEV direction. In LIDAR coordinates, it flips the y (horizontal) or x (vertical) axis. Args: bev_direction (str): Direction by which to flip. Can be chosen from 'horizontal' and 'vertical'. Defaults to 'horizontal'. points (Tensor or np.ndarray or :obj:`BasePoints`, optional): Points to flip. Defaults to None. Returns: Tensor or np.ndarray or :obj:`BasePoints` or None: When ``points`` is None, the function returns None, otherwise it returns the flipped points. """ assert bev_direction in ('horizontal', 'vertical') if bev_direction == 'horizontal': self.tensor[:, 1::7] = -self.tensor[:, 1::7] if self.with_yaw: self.tensor[:, 6] = -self.tensor[:, 6] elif bev_direction == 'vertical': self.tensor[:, 0::7] = -self.tensor[:, 0::7] if self.with_yaw: self.tensor[:, 6] = -self.tensor[:, 6] + np.pi if points is not None: assert isinstance(points, (Tensor, np.ndarray, BasePoints)) if isinstance(points, (Tensor, np.ndarray)): if bev_direction == 'horizontal': points[:, 1] = -points[:, 1] elif bev_direction == 'vertical': points[:, 0] = -points[:, 0] elif isinstance(points, BasePoints): points.flip(bev_direction) return points
[docs] def convert_to(self, dst: int, rt_mat: Optional[Union[Tensor, np.ndarray]] = None, correct_yaw: bool = False) -> 'BaseInstance3DBoxes': """Convert self to ``dst`` mode. Args: dst (int): The target Box mode. rt_mat (Tensor or np.ndarray, optional): The rotation and translation matrix between different coordinates. Defaults to None. The conversion from ``src`` coordinates to ``dst`` coordinates usually comes along the change of sensors, e.g., from camera to LiDAR. This requires a transformation matrix. correct_yaw (bool): Whether to convert the yaw angle to the target coordinate. Defaults to False. Returns: :obj:`BaseInstance3DBoxes`: The converted box of the same type in the ``dst`` mode. """ from .box_3d_mode import Box3DMode return Box3DMode.convert( box=self, src=Box3DMode.LIDAR, dst=dst, rt_mat=rt_mat, correct_yaw=correct_yaw)
[docs] def enlarged_box( self, extra_width: Union[float, Tensor]) -> 'LiDARInstance3DBoxes': """Enlarge the length, width and height of boxes. Args: extra_width (float or Tensor): Extra width to enlarge the box. Returns: :obj:`LiDARInstance3DBoxes`: Enlarged boxes. """ enlarged_boxes = self.tensor.clone() enlarged_boxes[:, 3:6] += extra_width * 2 # bottom center z minus extra_width enlarged_boxes[:, 2] -= extra_width return self.new_box(enlarged_boxes)
Read the Docs v: stable
Versions
latest
stable
v1.4.0
v1.3.0
v1.2.0
v1.1.1
v1.1.0
v1.0.0rc1
v1.0.0rc0
v0.18.1
v0.18.0
v0.17.3
v0.17.2
v0.17.1
v0.17.0
v0.16.0
v0.15.0
v0.14.0
v0.13.0
v0.12.0
v0.11.0
v0.10.0
v0.9.0
dev-1.x
dev
Downloads
epub
On Read the Docs
Project Home
Builds

Free document hosting provided by Read the Docs.