Source code for mmdet3d.core.bbox.structures.cam_box3d

import numpy as np
import torch

from mmdet3d.core.points import BasePoints
from .base_box3d import BaseInstance3DBoxes
from .utils import limit_period, rotation_3d_in_axis


[docs]class CameraInstance3DBoxes(BaseInstance3DBoxes): """3D boxes of instances in CAM coordinates. Coordinates in camera: .. code-block:: none z front (yaw=-0.5*pi) / / 0 ------> x right (yaw=0) | | v down y The relative coordinate of bottom center in a CAM box is (0.5, 1.0, 0.5), and the yaw is around the y axis, thus the rotation axis=1. The yaw is 0 at the positive direction of x axis, and decreases from the positive direction of x to the positive direction of z. A refactor is ongoing to make the three coordinate systems easier to understand and convert between each other. Attributes: tensor (torch.Tensor): Float matrix of N x box_dim. box_dim (int): Integer indicates the dimension of a box Each row is (x, y, z, x_size, y_size, z_size, yaw, ...). with_yaw (bool): If True, the value of yaw will be set to 0 as minmax boxes. """ def __init__(self, tensor, box_dim=7, with_yaw=True, origin=(0.5, 1.0, 0.5)): if isinstance(tensor, torch.Tensor): device = tensor.device else: device = torch.device('cpu') tensor = torch.as_tensor(tensor, dtype=torch.float32, device=device) if tensor.numel() == 0: # Use reshape, so we don't end up creating a new tensor that # does not depend on the inputs (and consequently confuses jit) tensor = tensor.reshape((0, box_dim)).to( dtype=torch.float32, device=device) assert tensor.dim() == 2 and tensor.size(-1) == box_dim, tensor.size() if tensor.shape[-1] == 6: # If the dimension of boxes is 6, we expand box_dim by padding # 0 as a fake yaw and set with_yaw to False. assert box_dim == 6 fake_rot = tensor.new_zeros(tensor.shape[0], 1) tensor = torch.cat((tensor, fake_rot), dim=-1) self.box_dim = box_dim + 1 self.with_yaw = False else: self.box_dim = box_dim self.with_yaw = with_yaw self.tensor = tensor.clone() if origin != (0.5, 1.0, 0.5): dst = self.tensor.new_tensor((0.5, 1.0, 0.5)) src = self.tensor.new_tensor(origin) self.tensor[:, :3] += self.tensor[:, 3:6] * (dst - src) @property def height(self): """torch.Tensor: A vector with height of each box.""" return self.tensor[:, 4] @property def top_height(self): """torch.Tensor: A vector with the top height of each box.""" # the positive direction is down rather than up return self.bottom_height - self.height @property def bottom_height(self): """torch.Tensor: A vector with bottom's height of each box.""" return self.tensor[:, 1] @property def gravity_center(self): """torch.Tensor: A tensor with center of each box.""" bottom_center = self.bottom_center gravity_center = torch.zeros_like(bottom_center) gravity_center[:, [0, 2]] = bottom_center[:, [0, 2]] gravity_center[:, 1] = bottom_center[:, 1] - self.tensor[:, 4] * 0.5 return gravity_center @property def corners(self): """torch.Tensor: Coordinates of corners of all the boxes in shape (N, 8, 3). Convert the boxes to in clockwise order, in the form of (x0y0z0, x0y0z1, x0y1z1, x0y1z0, x1y0z0, x1y0z1, x1y1z1, x1y1z0) .. code-block:: none front z / / (x0, y0, z1) + ----------- + (x1, y0, z1) /| / | / | / | (x0, y0, z0) + ----------- + + (x1, y1, z1) | / . | / | / oriign | / (x0, y1, z0) + ----------- + -------> x right | (x1, y1, z0) | v down y """ # TODO: rotation_3d_in_axis function do not support # empty tensor currently. assert len(self.tensor) != 0 dims = self.dims corners_norm = torch.from_numpy( np.stack(np.unravel_index(np.arange(8), [2] * 3), axis=1)).to( device=dims.device, dtype=dims.dtype) corners_norm = corners_norm[[0, 1, 3, 2, 4, 5, 7, 6]] # use relative origin [0.5, 1, 0.5] corners_norm = corners_norm - dims.new_tensor([0.5, 1, 0.5]) corners = dims.view([-1, 1, 3]) * corners_norm.reshape([1, 8, 3]) # rotate around y axis corners = rotation_3d_in_axis(corners, self.tensor[:, 6], axis=1) corners += self.tensor[:, :3].view(-1, 1, 3) return corners @property def bev(self): """torch.Tensor: A n x 5 tensor of 2D BEV box of each box with rotation in XYWHR format.""" return self.tensor[:, [0, 2, 3, 5, 6]] @property def nearest_bev(self): """torch.Tensor: A tensor of 2D BEV box of each box without rotation.""" # Obtain BEV boxes with rotation in XZWHR format bev_rotated_boxes = self.bev # convert the rotation to a valid range rotations = bev_rotated_boxes[:, -1] normed_rotations = torch.abs(limit_period(rotations, 0.5, np.pi)) # find the center of boxes conditions = (normed_rotations > np.pi / 4)[..., None] bboxes_xywh = torch.where(conditions, bev_rotated_boxes[:, [0, 1, 3, 2]], bev_rotated_boxes[:, :4]) centers = bboxes_xywh[:, :2] dims = bboxes_xywh[:, 2:] bev_boxes = torch.cat([centers - dims / 2, centers + dims / 2], dim=-1) return bev_boxes
[docs] def rotate(self, angle, points=None): """Rotate boxes with points (optional) with the given angle or \ rotation matrix. Args: angle (float | torch.Tensor | np.ndarray): Rotation angle or rotation matrix. points (torch.Tensor, numpy.ndarray, :obj:`BasePoints`, optional): Points to rotate. Defaults to None. Returns: tuple or None: When ``points`` is None, the function returns \ None, otherwise it returns the rotated points and the \ rotation matrix ``rot_mat_T``. """ if not isinstance(angle, torch.Tensor): angle = self.tensor.new_tensor(angle) assert angle.shape == torch.Size([3, 3]) or angle.numel() == 1, \ f'invalid rotation angle shape {angle.shape}' if angle.numel() == 1: rot_sin = torch.sin(angle) rot_cos = torch.cos(angle) rot_mat_T = self.tensor.new_tensor([[rot_cos, 0, -rot_sin], [0, 1, 0], [rot_sin, 0, rot_cos]]) else: rot_mat_T = angle rot_sin = rot_mat_T[2, 0] rot_cos = rot_mat_T[0, 0] angle = np.arctan2(rot_sin, rot_cos) self.tensor[:, :3] = self.tensor[:, :3] @ rot_mat_T self.tensor[:, 6] += angle if points is not None: if isinstance(points, torch.Tensor): points[:, :3] = points[:, :3] @ rot_mat_T elif isinstance(points, np.ndarray): rot_mat_T = rot_mat_T.numpy() points[:, :3] = np.dot(points[:, :3], rot_mat_T) elif isinstance(points, BasePoints): # clockwise points.rotate(-angle) else: raise ValueError return points, rot_mat_T
[docs] def flip(self, bev_direction='horizontal', points=None): """Flip the boxes in BEV along given BEV direction. In CAM coordinates, it flips the x (horizontal) or z (vertical) axis. Args: bev_direction (str): Flip direction (horizontal or vertical). points (torch.Tensor, numpy.ndarray, :obj:`BasePoints`, None): Points to flip. Defaults to None. Returns: torch.Tensor, numpy.ndarray or None: Flipped points. """ assert bev_direction in ('horizontal', 'vertical') if bev_direction == 'horizontal': self.tensor[:, 0::7] = -self.tensor[:, 0::7] if self.with_yaw: self.tensor[:, 6] = -self.tensor[:, 6] + np.pi elif bev_direction == 'vertical': self.tensor[:, 2::7] = -self.tensor[:, 2::7] if self.with_yaw: self.tensor[:, 6] = -self.tensor[:, 6] if points is not None: assert isinstance(points, (torch.Tensor, np.ndarray, BasePoints)) if isinstance(points, (torch.Tensor, np.ndarray)): if bev_direction == 'horizontal': points[:, 0] = -points[:, 0] elif bev_direction == 'vertical': points[:, 2] = -points[:, 2] elif isinstance(points, BasePoints): points.flip(bev_direction) return points
[docs] def in_range_bev(self, box_range): """Check whether the boxes are in the given range. Args: box_range (list | torch.Tensor): The range of box (x_min, z_min, x_max, z_max). Note: The original implementation of SECOND checks whether boxes in a range by checking whether the points are in a convex polygon, we reduce the burden for simpler cases. Returns: torch.Tensor: Indicating whether each box is inside \ the reference range. """ in_range_flags = ((self.tensor[:, 0] > box_range[0]) & (self.tensor[:, 2] > box_range[1]) & (self.tensor[:, 0] < box_range[2]) & (self.tensor[:, 2] < box_range[3])) return in_range_flags
[docs] @classmethod def height_overlaps(cls, boxes1, boxes2, mode='iou'): """Calculate height overlaps of two boxes. This function calculates the height overlaps between ``boxes1`` and ``boxes2``, where ``boxes1`` and ``boxes2`` should be in the same type. Args: boxes1 (:obj:`CameraInstance3DBoxes`): Boxes 1 contain N boxes. boxes2 (:obj:`CameraInstance3DBoxes`): Boxes 2 contain M boxes. mode (str, optional): Mode of iou calculation. Defaults to 'iou'. Returns: torch.Tensor: Calculated iou of boxes' heights. """ assert isinstance(boxes1, CameraInstance3DBoxes) assert isinstance(boxes2, CameraInstance3DBoxes) boxes1_top_height = boxes1.top_height.view(-1, 1) boxes1_bottom_height = boxes1.bottom_height.view(-1, 1) boxes2_top_height = boxes2.top_height.view(1, -1) boxes2_bottom_height = boxes2.bottom_height.view(1, -1) # In camera coordinate system # from up to down is the positive direction heighest_of_bottom = torch.min(boxes1_bottom_height, boxes2_bottom_height) lowest_of_top = torch.max(boxes1_top_height, boxes2_top_height) overlaps_h = torch.clamp(heighest_of_bottom - lowest_of_top, min=0) return overlaps_h
[docs] def convert_to(self, dst, rt_mat=None): """Convert self to ``dst`` mode. Args: dst (:obj:`Box3DMode`): The target Box mode. rt_mat (np.ndarray | torch.Tensor): The rotation and translation matrix between different coordinates. Defaults to None. The conversion from ``src`` coordinates to ``dst`` coordinates usually comes along the change of sensors, e.g., from camera to LiDAR. This requires a transformation matrix. Returns: :obj:`BaseInstance3DBoxes`: \ The converted box of the same type in the ``dst`` mode. """ from .box_3d_mode import Box3DMode return Box3DMode.convert( box=self, src=Box3DMode.CAM, dst=dst, rt_mat=rt_mat)