Source code for mmdet3d.core.bbox.structures.depth_box3d
# Copyright (c) OpenMMLab. All rights reserved.
import numpy as np
import torch
from mmdet3d.core.points import BasePoints
from .base_box3d import BaseInstance3DBoxes
from .utils import rotation_3d_in_axis
[docs]class DepthInstance3DBoxes(BaseInstance3DBoxes):
"""3D boxes of instances in Depth coordinates.
Coordinates in Depth:
.. code-block:: none
up z y front (yaw=-0.5*pi)
^ ^
| /
| /
0 ------> x right (yaw=0)
The relative coordinate of bottom center in a Depth box is (0.5, 0.5, 0),
and the yaw is around the z axis, thus the rotation axis=2.
The yaw is 0 at the positive direction of x axis, and decreases from
the positive direction of x to the positive direction of y.
Also note that rotation of DepthInstance3DBoxes is counterclockwise,
which is reverse to the definition of the yaw angle (clockwise).
A refactor is ongoing to make the three coordinate systems
easier to understand and convert between each other.
Attributes:
tensor (torch.Tensor): Float matrix of N x box_dim.
box_dim (int): Integer indicates the dimension of a box
Each row is (x, y, z, x_size, y_size, z_size, yaw, ...).
with_yaw (bool): If True, the value of yaw will be set to 0 as minmax
boxes.
"""
YAW_AXIS = 2
@property
def gravity_center(self):
"""torch.Tensor: A tensor with center of each box in shape (N, 3)."""
bottom_center = self.bottom_center
gravity_center = torch.zeros_like(bottom_center)
gravity_center[:, :2] = bottom_center[:, :2]
gravity_center[:, 2] = bottom_center[:, 2] + self.tensor[:, 5] * 0.5
return gravity_center
@property
def corners(self):
"""torch.Tensor: Coordinates of corners of all the boxes
in shape (N, 8, 3).
Convert the boxes to corners in clockwise order, in form of
``(x0y0z0, x0y0z1, x0y1z1, x0y1z0, x1y0z0, x1y0z1, x1y1z1, x1y1z0)``
.. code-block:: none
up z
front y ^
/ |
/ |
(x0, y1, z1) + ----------- + (x1, y1, z1)
/| / |
/ | / |
(x0, y0, z1) + ----------- + + (x1, y1, z0)
| / . | /
| / origin | /
(x0, y0, z0) + ----------- + --------> right x
(x1, y0, z0)
"""
if self.tensor.numel() == 0:
return torch.empty([0, 8, 3], device=self.tensor.device)
dims = self.dims
corners_norm = torch.from_numpy(
np.stack(np.unravel_index(np.arange(8), [2] * 3), axis=1)).to(
device=dims.device, dtype=dims.dtype)
corners_norm = corners_norm[[0, 1, 3, 2, 4, 5, 7, 6]]
# use relative origin (0.5, 0.5, 0)
corners_norm = corners_norm - dims.new_tensor([0.5, 0.5, 0])
corners = dims.view([-1, 1, 3]) * corners_norm.reshape([1, 8, 3])
# rotate around z axis
corners = rotation_3d_in_axis(
corners, self.tensor[:, 6], axis=self.YAW_AXIS)
corners += self.tensor[:, :3].view(-1, 1, 3)
return corners
[docs] def rotate(self, angle, points=None):
"""Rotate boxes with points (optional) with the given angle or rotation
matrix.
Args:
angle (float | torch.Tensor | np.ndarray):
Rotation angle or rotation matrix.
points (torch.Tensor | np.ndarray | :obj:`BasePoints`, optional):
Points to rotate. Defaults to None.
Returns:
tuple or None: When ``points`` is None, the function returns
None, otherwise it returns the rotated points and the
rotation matrix ``rot_mat_T``.
"""
if not isinstance(angle, torch.Tensor):
angle = self.tensor.new_tensor(angle)
assert angle.shape == torch.Size([3, 3]) or angle.numel() == 1, \
f'invalid rotation angle shape {angle.shape}'
if angle.numel() == 1:
self.tensor[:, 0:3], rot_mat_T = rotation_3d_in_axis(
self.tensor[:, 0:3],
angle,
axis=self.YAW_AXIS,
return_mat=True)
else:
rot_mat_T = angle
rot_sin = rot_mat_T[0, 1]
rot_cos = rot_mat_T[0, 0]
angle = np.arctan2(rot_sin, rot_cos)
self.tensor[:, 0:3] = self.tensor[:, 0:3] @ rot_mat_T
if self.with_yaw:
self.tensor[:, 6] += angle
else:
# for axis-aligned boxes, we take the new
# enclosing axis-aligned boxes after rotation
corners_rot = self.corners @ rot_mat_T
new_x_size = corners_rot[..., 0].max(
dim=1, keepdim=True)[0] - corners_rot[..., 0].min(
dim=1, keepdim=True)[0]
new_y_size = corners_rot[..., 1].max(
dim=1, keepdim=True)[0] - corners_rot[..., 1].min(
dim=1, keepdim=True)[0]
self.tensor[:, 3:5] = torch.cat((new_x_size, new_y_size), dim=-1)
if points is not None:
if isinstance(points, torch.Tensor):
points[:, :3] = points[:, :3] @ rot_mat_T
elif isinstance(points, np.ndarray):
rot_mat_T = rot_mat_T.cpu().numpy()
points[:, :3] = np.dot(points[:, :3], rot_mat_T)
elif isinstance(points, BasePoints):
points.rotate(rot_mat_T)
else:
raise ValueError
return points, rot_mat_T
[docs] def flip(self, bev_direction='horizontal', points=None):
"""Flip the boxes in BEV along given BEV direction.
In Depth coordinates, it flips x (horizontal) or y (vertical) axis.
Args:
bev_direction (str, optional): Flip direction
(horizontal or vertical). Defaults to 'horizontal'.
points (torch.Tensor | np.ndarray | :obj:`BasePoints`, optional):
Points to flip. Defaults to None.
Returns:
torch.Tensor, numpy.ndarray or None: Flipped points.
"""
assert bev_direction in ('horizontal', 'vertical')
if bev_direction == 'horizontal':
self.tensor[:, 0::7] = -self.tensor[:, 0::7]
if self.with_yaw:
self.tensor[:, 6] = -self.tensor[:, 6] + np.pi
elif bev_direction == 'vertical':
self.tensor[:, 1::7] = -self.tensor[:, 1::7]
if self.with_yaw:
self.tensor[:, 6] = -self.tensor[:, 6]
if points is not None:
assert isinstance(points, (torch.Tensor, np.ndarray, BasePoints))
if isinstance(points, (torch.Tensor, np.ndarray)):
if bev_direction == 'horizontal':
points[:, 0] = -points[:, 0]
elif bev_direction == 'vertical':
points[:, 1] = -points[:, 1]
elif isinstance(points, BasePoints):
points.flip(bev_direction)
return points
[docs] def convert_to(self, dst, rt_mat=None):
"""Convert self to ``dst`` mode.
Args:
dst (:obj:`Box3DMode`): The target Box mode.
rt_mat (np.ndarray | torch.Tensor, optional): The rotation and
translation matrix between different coordinates.
Defaults to None.
The conversion from ``src`` coordinates to ``dst`` coordinates
usually comes along the change of sensors, e.g., from camera
to LiDAR. This requires a transformation matrix.
Returns:
:obj:`DepthInstance3DBoxes`:
The converted box of the same type in the ``dst`` mode.
"""
from .box_3d_mode import Box3DMode
return Box3DMode.convert(
box=self, src=Box3DMode.DEPTH, dst=dst, rt_mat=rt_mat)
[docs] def enlarged_box(self, extra_width):
"""Enlarge the length, width and height boxes.
Args:
extra_width (float | torch.Tensor): Extra width to enlarge the box.
Returns:
:obj:`DepthInstance3DBoxes`: Enlarged boxes.
"""
enlarged_boxes = self.tensor.clone()
enlarged_boxes[:, 3:6] += extra_width * 2
# bottom center z minus extra_width
enlarged_boxes[:, 2] -= extra_width
return self.new_box(enlarged_boxes)
[docs] def get_surface_line_center(self):
"""Compute surface and line center of bounding boxes.
Returns:
torch.Tensor: Surface and line center of bounding boxes.
"""
obj_size = self.dims
center = self.gravity_center.view(-1, 1, 3)
batch_size = center.shape[0]
rot_sin = torch.sin(-self.yaw)
rot_cos = torch.cos(-self.yaw)
rot_mat_T = self.yaw.new_zeros(tuple(list(self.yaw.shape) + [3, 3]))
rot_mat_T[..., 0, 0] = rot_cos
rot_mat_T[..., 0, 1] = -rot_sin
rot_mat_T[..., 1, 0] = rot_sin
rot_mat_T[..., 1, 1] = rot_cos
rot_mat_T[..., 2, 2] = 1
# Get the object surface center
offset = obj_size.new_tensor([[0, 0, 1], [0, 0, -1], [0, 1, 0],
[0, -1, 0], [1, 0, 0], [-1, 0, 0]])
offset = offset.view(1, 6, 3) / 2
surface_3d = (offset *
obj_size.view(batch_size, 1, 3).repeat(1, 6, 1)).reshape(
-1, 3)
# Get the object line center
offset = obj_size.new_tensor([[1, 0, 1], [-1, 0, 1], [0, 1, 1],
[0, -1, 1], [1, 0, -1], [-1, 0, -1],
[0, 1, -1], [0, -1, -1], [1, 1, 0],
[1, -1, 0], [-1, 1, 0], [-1, -1, 0]])
offset = offset.view(1, 12, 3) / 2
line_3d = (offset *
obj_size.view(batch_size, 1, 3).repeat(1, 12, 1)).reshape(
-1, 3)
surface_rot = rot_mat_T.repeat(6, 1, 1)
surface_3d = torch.matmul(surface_3d.unsqueeze(-2),
surface_rot).squeeze(-2)
surface_center = center.repeat(1, 6, 1).reshape(-1, 3) + surface_3d
line_rot = rot_mat_T.repeat(12, 1, 1)
line_3d = torch.matmul(line_3d.unsqueeze(-2), line_rot).squeeze(-2)
line_center = center.repeat(1, 12, 1).reshape(-1, 3) + line_3d
return surface_center, line_center