Shortcuts

Source code for mmdet3d.core.bbox.structures.lidar_box3d

# Copyright (c) OpenMMLab. All rights reserved.
import numpy as np
import torch

from mmdet3d.core.points import BasePoints
from .base_box3d import BaseInstance3DBoxes
from .utils import rotation_3d_in_axis


[docs]class LiDARInstance3DBoxes(BaseInstance3DBoxes): """3D boxes of instances in LIDAR coordinates. Coordinates in LiDAR: .. code-block:: none up z x front (yaw=0) ^ ^ | / | / (yaw=0.5*pi) left y <------ 0 The relative coordinate of bottom center in a LiDAR box is (0.5, 0.5, 0), and the yaw is around the z axis, thus the rotation axis=2. The yaw is 0 at the positive direction of x axis, and increases from the positive direction of x to the positive direction of y. A refactor is ongoing to make the three coordinate systems easier to understand and convert between each other. Attributes: tensor (torch.Tensor): Float matrix of N x box_dim. box_dim (int): Integer indicating the dimension of a box. Each row is (x, y, z, x_size, y_size, z_size, yaw, ...). with_yaw (bool): If True, the value of yaw will be set to 0 as minmax boxes. """ YAW_AXIS = 2 @property def gravity_center(self): """torch.Tensor: A tensor with center of each box in shape (N, 3).""" bottom_center = self.bottom_center gravity_center = torch.zeros_like(bottom_center) gravity_center[:, :2] = bottom_center[:, :2] gravity_center[:, 2] = bottom_center[:, 2] + self.tensor[:, 5] * 0.5 return gravity_center @property def corners(self): """torch.Tensor: Coordinates of corners of all the boxes in shape (N, 8, 3). Convert the boxes to corners in clockwise order, in form of ``(x0y0z0, x0y0z1, x0y1z1, x0y1z0, x1y0z0, x1y0z1, x1y1z1, x1y1z0)`` .. code-block:: none up z front x ^ / | / | (x1, y0, z1) + ----------- + (x1, y1, z1) /| / | / | / | (x0, y0, z1) + ----------- + + (x1, y1, z0) | / . | / | / origin | / left y<-------- + ----------- + (x0, y1, z0) (x0, y0, z0) """ if self.tensor.numel() == 0: return torch.empty([0, 8, 3], device=self.tensor.device) dims = self.dims corners_norm = torch.from_numpy( np.stack(np.unravel_index(np.arange(8), [2] * 3), axis=1)).to( device=dims.device, dtype=dims.dtype) corners_norm = corners_norm[[0, 1, 3, 2, 4, 5, 7, 6]] # use relative origin [0.5, 0.5, 0] corners_norm = corners_norm - dims.new_tensor([0.5, 0.5, 0]) corners = dims.view([-1, 1, 3]) * corners_norm.reshape([1, 8, 3]) # rotate around z axis corners = rotation_3d_in_axis( corners, self.tensor[:, 6], axis=self.YAW_AXIS) corners += self.tensor[:, :3].view(-1, 1, 3) return corners
[docs] def rotate(self, angle, points=None): """Rotate boxes with points (optional) with the given angle or rotation matrix. Args: angles (float | torch.Tensor | np.ndarray): Rotation angle or rotation matrix. points (torch.Tensor | np.ndarray | :obj:`BasePoints`, optional): Points to rotate. Defaults to None. Returns: tuple or None: When ``points`` is None, the function returns None, otherwise it returns the rotated points and the rotation matrix ``rot_mat_T``. """ if not isinstance(angle, torch.Tensor): angle = self.tensor.new_tensor(angle) assert angle.shape == torch.Size([3, 3]) or angle.numel() == 1, \ f'invalid rotation angle shape {angle.shape}' if angle.numel() == 1: self.tensor[:, 0:3], rot_mat_T = rotation_3d_in_axis( self.tensor[:, 0:3], angle, axis=self.YAW_AXIS, return_mat=True) else: rot_mat_T = angle rot_sin = rot_mat_T[0, 1] rot_cos = rot_mat_T[0, 0] angle = np.arctan2(rot_sin, rot_cos) self.tensor[:, 0:3] = self.tensor[:, 0:3] @ rot_mat_T self.tensor[:, 6] += angle if self.tensor.shape[1] == 9: # rotate velo vector self.tensor[:, 7:9] = self.tensor[:, 7:9] @ rot_mat_T[:2, :2] if points is not None: if isinstance(points, torch.Tensor): points[:, :3] = points[:, :3] @ rot_mat_T elif isinstance(points, np.ndarray): rot_mat_T = rot_mat_T.cpu().numpy() points[:, :3] = np.dot(points[:, :3], rot_mat_T) elif isinstance(points, BasePoints): points.rotate(rot_mat_T) else: raise ValueError return points, rot_mat_T
[docs] def flip(self, bev_direction='horizontal', points=None): """Flip the boxes in BEV along given BEV direction. In LIDAR coordinates, it flips the y (horizontal) or x (vertical) axis. Args: bev_direction (str): Flip direction (horizontal or vertical). points (torch.Tensor | np.ndarray | :obj:`BasePoints`, optional): Points to flip. Defaults to None. Returns: torch.Tensor, numpy.ndarray or None: Flipped points. """ assert bev_direction in ('horizontal', 'vertical') if bev_direction == 'horizontal': self.tensor[:, 1::7] = -self.tensor[:, 1::7] if self.with_yaw: self.tensor[:, 6] = -self.tensor[:, 6] elif bev_direction == 'vertical': self.tensor[:, 0::7] = -self.tensor[:, 0::7] if self.with_yaw: self.tensor[:, 6] = -self.tensor[:, 6] + np.pi if points is not None: assert isinstance(points, (torch.Tensor, np.ndarray, BasePoints)) if isinstance(points, (torch.Tensor, np.ndarray)): if bev_direction == 'horizontal': points[:, 1] = -points[:, 1] elif bev_direction == 'vertical': points[:, 0] = -points[:, 0] elif isinstance(points, BasePoints): points.flip(bev_direction) return points
[docs] def convert_to(self, dst, rt_mat=None): """Convert self to ``dst`` mode. Args: dst (:obj:`Box3DMode`): the target Box mode rt_mat (np.ndarray | torch.Tensor, optional): The rotation and translation matrix between different coordinates. Defaults to None. The conversion from ``src`` coordinates to ``dst`` coordinates usually comes along the change of sensors, e.g., from camera to LiDAR. This requires a transformation matrix. Returns: :obj:`BaseInstance3DBoxes`: The converted box of the same type in the ``dst`` mode. """ from .box_3d_mode import Box3DMode return Box3DMode.convert( box=self, src=Box3DMode.LIDAR, dst=dst, rt_mat=rt_mat)
[docs] def enlarged_box(self, extra_width): """Enlarge the length, width and height boxes. Args: extra_width (float | torch.Tensor): Extra width to enlarge the box. Returns: :obj:`LiDARInstance3DBoxes`: Enlarged boxes. """ enlarged_boxes = self.tensor.clone() enlarged_boxes[:, 3:6] += extra_width * 2 # bottom center z minus extra_width enlarged_boxes[:, 2] -= extra_width return self.new_box(enlarged_boxes)
Read the Docs v: dev
Versions
latest
stable
v1.0.0rc1
v1.0.0rc0
v0.18.1
v0.18.0
v0.17.3
v0.17.2
v0.17.1
v0.17.0
v0.16.0
v0.15.0
v0.14.0
v0.13.0
v0.12.0
v0.11.0
v0.10.0
v0.9.0
dev
Downloads
pdf
html
epub
On Read the Docs
Project Home
Builds

Free document hosting provided by Read the Docs.